v0.0.1: Capture the Flag
Coin Gunners » Devlog
So you can run to the end of the level - so what? Fading to "You win!" doesn't really feel satisfactory. I had an idea that your soldiers captured a flag at the end of the level - but quickly realised it's actually an interesting checkpoint/pacing mechanic. The rough idea I have in my head is that the game flows between 'capturing flags' while under fire from enemies and marching to the next. Each offers a chance to make a decision or two about the soldiers and their weaponry you have. Periods of tension and release feels like a nice way to get into a flow state.
A long way from that yet. I had already prototyped enemies, but not how they spawn - they'll come from off-screen for now I suspect.
Files
coin-gunners-web.zip Play in browser
Version ad54c8d 57 days ago
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